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Updated the Director with a new theme and layout to better represent destinations for Year 2 World quests are now displayed in the Inventory tab under the Pursuits bucket Icons for Exotic quests are now appropriately represented with Exotic rarity They can be recovered at the quests’ associated vendor if abandonedĮxotic quests now correctly use Exotic coloring in the UI The Flashpoint milestone will now appear as a challenge visible on its respective destination vendorįlashpoint progress has been expanded to include Lost Sectors and Heroic adventuresĮxotic quests are now displayed in the Inventory tab under the Pursuits bucket Previous weekly and daily milestones, such as strike completion and Crucible, will now appear as weekly or daily challenges on their associated playlists These challenges will continue to grant powerful rewards Many Year 1 milestones have been converted into challenges One-time completion objectives, such as campaign missions, subclass missions, and strikes introductions will remain as milestones
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Players who do not have any active milestones will not see a milestones blade being displayed The milestone tray will now be limited to showing specific quests and quest steps These can be seen in the Director via new indicators on a playlist or destination when available In Year 2 (Forsaken), “challenges” now refer to the bonuses that grant rewards on a daily or weekly basis The Year 1 challenge system has been removed and converted into bounties, which will be available through their respective destination and activity vendors on September 4īounties are displayed in the Pursuits bucket of the inventory screen Increased movement speed when wielding an SMG While critically wounded, health is granted from kills Increased energy gain from incoming damage Grants allies an overshield for a short duration when passing through Ward of Dawn Overshield granted by sprinting appears fasterīase cooldown reduction when Super is uncharged in addition to CDR when charged Tuned damage and duration per stack to be more consistent Killing higher-ranked enemies now rewards more Super energyĪfter sprinting for a short time, your currently equipped weapon is automatically reloaded
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Increased Super energy gained from Nova Bomb kills Rapid kills extend the duration up to 20 seconds Rift dropped from death now has standard rift duration Skip grenade returns some energy when it damages an enemy Instead grants a larger health and shield bump at the beginning of dodge instead of at the endĮnhanced radar resolution while crouchingĮxtended duration of Illegally Modded Holster No longer starts regeneration of health and shields Now grants 33% of your Super energy back if the target is killed by the shot When used with Moebius Quiver, grants additional tether shotsĭoes not grant ability energy on tethering targets Super energy given is scaled up when more powerful enemies are tethered Raised base Super amount that you receive from tethers to create a more consistent and less exponential experience No longer grants Super energy on bloom and damage sharing